package q2d.common.models.units;

public class WallHit extends Unit{

	
	//punkt kolizji ze sciana
	
	public int x;
	public int y;
	
	// predkosc rozprysku
	public double vx;
	public double vy;
	
	
	
	public int speed = 15;
	public int distance = 70;
	
	public float timeToErese = 100;
	public float TimeElapsed = 0;


	/**
	 * Dodaje znaczek trafienia playera
	 * @param x
	 * @param y
	 * @param vx
	 * @param vy
	 */
	public WallHit(int _x, int _y, double _vx, double _vy){
		this.x = _x;
		this.y = _y;
		this.vx = _vx;
		this.vy = _vy;
	}


	public WallHit(){
	}
}
